Results, not plans, make the difference. So how did you do this year?
Last year there were two; this is 2015:
- 4 hour marathon finish - 98%
- Maintain card making skills - 90%
- Piano playing - 70% (scroll down)
- Comfortable in Chinese - 5%
- Playable demo of game - 0% (okay, around 200 hours of the 320 hours had to be thrown away, but I learnt a lot)
All percentages are my own evaluation of the level I aimed for this year.
It's somewhat alright. I would prefer to have made that 4 hour mark, but not reaching it is a good way to keep away from boasting.
Card making wasn't a difficult goal - mostly just keep practising so that you don't lose it. I liked the way some of the ambigrams turned out:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG9hASNuwXJ6EFAvRusFqZcLqjiTuvB-gPOssKRY96gmTBQmrB5sSBsvjdR_LYervFRdntpxlgui49IYbs3Rn4_yt5HD4Tuqg1gHqCOaNEMjeak-u-H4LJ3EQdw7qDWLQMILqD6-9hkKyb/s200/20150921+kimberley+ambigram+2.jpg)
Card making wasn't a difficult goal - mostly just keep practising so that you don't lose it. I liked the way some of the ambigrams turned out:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG9hASNuwXJ6EFAvRusFqZcLqjiTuvB-gPOssKRY96gmTBQmrB5sSBsvjdR_LYervFRdntpxlgui49IYbs3Rn4_yt5HD4Tuqg1gHqCOaNEMjeak-u-H4LJ3EQdw7qDWLQMILqD6-9hkKyb/s200/20150921+kimberley+ambigram+2.jpg)
What I enjoyed most was piano playing. Not so much the practising - that part's always tedious - but you have to do the part you don't like to get to the part you like.
Chinese is still a work in progress. I actually would enjoy Japanese more - I watched quite a bit of anime this year - but Chinese would be more useful at work.
In terms of developing my game, the tool I was relying on for dependency management had to be discontinued, and so the time spent learning and converting all the code to use it isn't very useful anymore. However, I learnt a lot, so it's not completely wasted.
Done with this year? Yes.
Satisfied? No.
Ready for next year? Yes.
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